Tilt Maze Sprint
Tilt changes the next cell. Holes at (1,1) and (2,2) block the marble. Collect checkpoints (1,0),(3,1),(4,3). Walls stop movement.
Cell (0,0) · checkpoints 0/3 · hole attempts 0
Tilt changes the next cell. Holes at (1,1) and (2,2) block the marble. Collect checkpoints (1,0),(3,1),(4,3). Walls stop movement.