Lantern Beat Catch
Notes A,C,B descend over four seconds. Catch at phase 2 with the matching lane. Each catch starts the next note at phase zero. Sound begins only with Enable sound.
Caught 0/3 · descent phase 0 · misses 0 · sound off
Notes A,C,B descend over four seconds. Catch at phase 2 with the matching lane. Each catch starts the next note at phase zero. Sound begins only with Enable sound.