Ice Rover Grip
Follow corners 0,1,2. Traction must be at least the corner index; speed must be no more than traction +1. Sliding leaves you before the corner.
Corner 0/3 · traction 0 · speed 1 · slides 0
Follow corners 0,1,2. Traction must be at least the corner index; speed must be no more than traction +1. Sliding leaves you before the corner.